Ok. When I came back and started making maps, they started to lag and crash. I made smaller ones, yet they still lagged. They had no objects, therefore I think the waypoints are the problem. I haven't changed my waypointing techniques since I left, and before, they never lagged. So I need some tips on how to improve the waypoints.
Try to use the least amount of waypoints as possible. Example:
![[Image: exampleofwaypoints.jpg]](http://img23.imageshack.us/img23/4462/exampleofwaypoints.jpg)
Oh. That might do it. Thanks TL.
Well thanks! I know the small hills can look like this:
If waypoints just slightly go into the platforming, its ok, but if its far into the ground, its not.
Well, I would actually not use only 1 on that example hill. I'd personally use 2 waypoints on the top but that's my opinion.
In the Ta Koro map, the AI kept on getting stuck at the foot of the suva.
You're assuming that TL knows what a Suva is.
It's the orange semisphere.
I think that happens because you... I'm not sure, but I believe if you added an invisible ramp going up to the edge of the suva instead of making them jump they'd move better.
And why is that suva orange? Couldn't you have used a gray stone or something?
I dunno. Fire suva, right? So I automatically thought in my mind: ORANGEORANGEORANGEORANGEORANGEORANGE...
RED